.game-grid {
  --gg-head-w: clamp(78px, 21%, 168px);
  --gg-gap: 8px;
  --gg-cols: 3;
}

.game-grid .gg-board {
  display: flex;
  flex-direction: column;
  gap: 12px;
  min-width: 0;
}

.game-grid .gg-grid {
  display: flex;
  flex-direction: column;
  gap: var(--gg-gap);
  min-width: 0;
}

.game-grid .gg-row {
  display: grid;
  grid-template-columns: var(--gg-head-w) repeat(var(--gg-cols), minmax(0, 1fr));
  gap: var(--gg-gap);
}

.game-grid .gg-corner {
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 2px;
  border-radius: var(--r-sm);
  background: var(--md-surface-container-low);
  padding: 6px;
  text-align: center;
}

.game-grid .gg-corner-score {
  font-family: var(--font-display, inherit);
  font-size: 1.25rem;
  font-weight: 700;
  line-height: 1;
  color: var(--md-primary);
  font-variant-numeric: tabular-nums;
}

.game-grid .gg-corner-label {
  font-size: 0.62rem;
  letter-spacing: 0.06em;
  text-transform: uppercase;
}

.game-grid .gg-head {
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 4px;
  min-height: 56px;
  padding: 8px 6px;
  border: 1px solid var(--md-outline-variant);
  border-radius: var(--r-sm);
  background: var(--md-surface-container-high);
  color: var(--md-on-surface);
  text-align: center;
  overflow: hidden;
}

.game-grid .gg-row:not(:first-child) .gg-head {
  flex-direction: row;
  justify-content: flex-start;
  text-align: start;
  padding-inline: 10px;
}

.game-grid .gg-head-icon {
  flex: none;
  font-size: 1.1em;
  color: var(--md-on-surface-variant);
}

.game-grid .gg-head-label {
  display: -webkit-box;
  -webkit-line-clamp: 3;
  -webkit-box-orient: vertical;
  overflow: hidden;
  font-size: 0.74rem;
  font-weight: 600;
  line-height: 1.2;
  overflow-wrap: break-word;
  text-wrap: balance;
}

.game-grid .gg-head-medium {
  background: var(--md-secondary-container);
  color: var(--md-on-secondary-container);
  border-color: transparent;
}

.game-grid .gg-head-medium .gg-head-icon {
  color: var(--md-on-secondary-container);
}

.game-grid .gg-head-narrow {
  background: var(--md-tertiary-container);
  color: var(--md-on-tertiary-container);
  border-color: transparent;
}

.game-grid .gg-head-narrow .gg-head-icon {
  color: var(--md-on-tertiary-container);
}

.game-grid .gg-cell {
  position: relative;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 4px;
  aspect-ratio: 1 / 1;
  min-height: 68px;
  padding: 8px 6px;
  border: 2px dashed var(--md-outline-variant);
  border-radius: var(--r-md);
  background: var(--md-surface-container-lowest);
  color: var(--md-on-surface);
  font: inherit;
  cursor: pointer;
  overflow: hidden;
  transition: background var(--dur-short) var(--ease-emph), border-color var(--dur-short) var(--ease-emph),
    transform var(--dur-short) var(--ease-spring), box-shadow var(--dur-short) var(--ease-emph);
}

.game-grid .gg-cell::before {
  content: '';
  position: absolute;
  inset: 0;
  background: currentColor;
  opacity: 0;
  transition: opacity var(--dur-short) var(--ease-emph);
  pointer-events: none;
}

.game-grid .gg-cell:hover::before {
  opacity: 0.08;
}

.game-grid .gg-cell:active::before {
  opacity: 0.12;
}

.game-grid .gg-cell:focus-visible {
  outline: 2px solid var(--md-primary);
  outline-offset: 2px;
}

.game-grid .gg-cell.is-selected {
  border-style: solid;
  border-color: var(--md-primary);
  background: var(--md-surface-container-high);
  box-shadow: inset 0 0 0 2px var(--md-primary);
}

.game-grid .gg-cell.is-filled {
  border-style: solid;
  border-color: transparent;
  background: var(--md-primary-container);
  color: var(--md-on-primary-container);
  box-shadow: var(--e1);
}

.game-grid .gg-cell.is-filled.is-selected {
  box-shadow: inset 0 0 0 2px var(--md-primary);
}

.game-grid .gg-cell-target {
  font-size: 1.4em;
  color: var(--md-on-surface-variant);
  opacity: 0.35;
}

.game-grid .gg-flag {
  width: 32px;
  height: 24px;
  flex: none;
}

.game-grid .gg-cell-name {
  display: -webkit-box;
  -webkit-line-clamp: 2;
  -webkit-box-orient: vertical;
  overflow: hidden;
  font-size: 0.76rem;
  font-weight: 600;
  line-height: 1.15;
  text-align: center;
}

.game-grid .gg-cell-score {
  position: absolute;
  top: 4px;
  inset-inline-end: 4px;
  font-size: 0.66rem;
  font-variant-numeric: tabular-nums;
}

.game-grid .gg-cell-miss {
  font-size: 1.15rem;
  font-weight: 700;
  line-height: 1;
  color: var(--md-error);
  font-variant-numeric: tabular-nums;
}

.game-grid .gg-cell-misslabel {
  font-size: 0.6rem;
  letter-spacing: 0.05em;
  text-transform: uppercase;
}

.game-grid .gg-cell-best {
  font-size: 0.66rem;
  line-height: 1.15;
  color: var(--md-on-surface-variant);
  text-align: center;
  display: -webkit-box;
  -webkit-line-clamp: 2;
  -webkit-box-orient: vertical;
  overflow: hidden;
}

.game-grid .gg-grid.is-finished .gg-cell {
  cursor: zoom-in;
}

.game-grid .gg-pop {
  position: absolute;
  top: 50%;
  left: 50%;
  translate: -50% -50%;
  padding: 2px 8px;
  border-radius: var(--r-full);
  background: var(--md-inverse-surface);
  color: var(--md-inverse-on-surface);
  font-size: 0.8rem;
  font-weight: 700;
  animation: gg-pop var(--dur-long) var(--ease-emph) forwards;
  pointer-events: none;
}

@keyframes gg-pop {
  0% { opacity: 0; translate: -50% -20%; scale: 0.8; }
  30% { opacity: 1; scale: 1; }
  100% { opacity: 0; translate: -50% -180%; }
}

.game-grid .gg-cell.is-shake {
  animation: gg-shake var(--dur-med) var(--ease-emph);
  border-color: var(--md-error);
}

@keyframes gg-shake {
  0%, 100% { translate: 0 0; }
  20% { translate: -5px 0; }
  45% { translate: 4px 0; }
  70% { translate: -2px 0; }
}

.game-grid .gg-hint {
  margin: 0;
  font-size: 0.82rem;
  text-wrap: pretty;
}

.game-grid .gg-side {
  display: flex;
  flex-direction: column;
  gap: 12px;
  min-width: 0;
}

.game-grid .gg-side-title {
  margin: 0;
  font-size: 0.78rem;
  letter-spacing: 0.08em;
  text-transform: uppercase;
  color: var(--md-on-surface-variant);
}

.game-grid .gg-progress {
  display: flex;
  flex-direction: column;
  gap: 10px;
  padding: 14px 16px;
  border-radius: var(--r-lg);
}

.game-grid .gg-progress-top {
  display: flex;
  align-items: flex-end;
  justify-content: space-between;
  gap: 8px;
}

.game-grid .gg-progress-stat {
  display: flex;
  flex-direction: column;
  gap: 0;
  min-width: 0;
}

.game-grid .gg-progress-stat .muted {
  font-size: 0.66rem;
  letter-spacing: 0.04em;
  text-transform: uppercase;
}

.game-grid .gg-progress-value {
  font-family: var(--font-display, inherit);
  font-size: 1.4rem;
  font-weight: 700;
  line-height: 1.1;
  font-variant-numeric: tabular-nums;
}

.game-grid .gg-meter {
  height: 6px;
  border-radius: var(--r-full);
  background: var(--md-surface-container-highest);
  overflow: hidden;
}

.game-grid .gg-meter-fill {
  display: block;
  width: var(--gg-fill, 0%);
  height: 100%;
  border-radius: inherit;
  background: var(--md-primary);
  transition: width var(--dur-med) var(--ease-emph);
}

.game-grid .gg-log {
  display: flex;
  flex-direction: column;
  gap: 6px;
  margin: 0;
  padding: 0;
  list-style: none;
  max-height: min(38vh, 340px);
  overflow-y: auto;
}

.game-grid .gg-log-empty {
  font-size: 0.82rem;
  text-wrap: pretty;
}

/* The row is ui.guessRow's own <li>; the cell/score notes wrap onto a second
   line inside it. Only the newest row animates — the list is rebuilt in full
   after every guess, and re-running row-in on all of them reads as a flicker. */
.game-grid .gg-log-row {
  flex-wrap: wrap;
  gap: 4px 8px;
  min-height: 0;
  padding: 8px 10px;
  font-size: 0.86rem;
  animation: none;
}

.game-grid .gg-log-row.is-new {
  animation: row-in var(--dur-med) var(--ease-emph) both;
}

.game-grid .gg-log-meta {
  flex: 1 1 100%;
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 6px;
  font-size: 0.72rem;
}

.game-grid .gg-log-fit {
  color: var(--md-tertiary);
  font-style: italic;
}

.game-grid .gg-notes {
  display: flex;
  flex-direction: column;
  gap: 12px;
}

.game-grid .gg-reveal,
.game-grid .gg-nearmiss,
.game-grid .gg-solution {
  padding: 14px 16px;
  border-radius: var(--r-lg);
}

.game-grid .gg-reveal h3,
.game-grid .gg-nearmiss h3 {
  margin: 0;
  font-size: 0.95rem;
}

.game-grid .gg-reveal p {
  margin: 0;
  font-size: 0.8rem;
}

.game-grid .gg-reveal-list,
.game-grid .gg-browse,
.game-grid .gg-help-cats {
  display: flex;
  flex-direction: column;
  gap: 2px;
  margin: 8px 0 0;
  padding: 0;
  list-style: none;
}

.game-grid .gg-reveal-btn {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 4px 8px;
  width: 100%;
  min-height: 44px;
  padding: 6px 8px;
  text-align: start;
  font-size: 0.8rem;
}

.game-grid .gg-reveal-cell {
  flex: 1 1 100%;
  min-width: 0;
  font-weight: 600;
}

.game-grid .gg-reveal-best {
  flex: 1 1 auto;
  overflow: hidden;
  text-overflow: ellipsis;
  white-space: nowrap;
  font-size: 0.75rem;
}

.game-grid .gg-nearmiss-row,
.game-grid .gg-solution .list-row {
  display: flex;
  align-items: center;
  gap: 8px;
  padding: 4px 0;
  font-size: 0.8rem;
}

.game-grid .gg-nearmiss-row .muted,
.game-grid .gg-solution .muted {
  margin-inline-start: auto;
  text-align: end;
  font-size: 0.74rem;
}

.game-grid .gg-solution summary {
  cursor: pointer;
  font-size: 0.86rem;
  font-weight: 600;
  min-height: 44px;
  display: flex;
  align-items: center;
}

.game-grid .gg-solution summary:focus-visible {
  outline: 2px solid var(--md-primary);
  outline-offset: 2px;
}

.game-grid .gg-footer {
  display: flex;
  flex-direction: column;
  gap: 8px;
}

.game-grid .gg-footer-row {
  display: flex;
  align-items: flex-start;
  gap: 8px;
}

/* ui.countryInput's root, made to share the row with the Give up button. */
.game-grid .gg-footer-row > .ci {
  flex: 1 1 auto;
  min-width: 0;
}

.game-grid .gg-giveup {
  flex: none;
}

.game-grid .gg-alert {
  margin: 0;
  min-height: 1.2em;
  font-size: 0.82rem;
  font-weight: 600;
  color: var(--md-error);
  opacity: 0;
  transition: opacity var(--dur-short) var(--ease-emph);
}

.game-grid .gg-alert.is-visible {
  opacity: 1;
}

.game-grid .gg-end-actions {
  display: flex;
  flex-wrap: wrap;
  gap: 8px;
}

.game-grid .gg-end-actions:empty {
  display: none;
}

.game-grid .gg-loading {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 16px;
  padding: 32px;
  border-radius: var(--r-lg);
}

.game-grid .gg-loading-grid {
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  gap: 8px;
  width: min(280px, 70vw);
}

.game-grid .gg-loading-grid span {
  aspect-ratio: 1 / 1;
  border-radius: var(--r-md);
}

.game-grid .gg-failure {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 12px;
  padding: 32px;
  border-radius: var(--r-lg);
  text-align: center;
}

.game-grid .gg-failure-icon {
  font-size: 2.5em;
  color: var(--md-error);
}

.game-grid .gg-failure h2 {
  margin: 0;
  font-size: 1.15rem;
}

.game-grid .gg-fallback-head {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 8px;
  justify-content: space-between;
}

.game-grid .gg-fallback-title {
  display: flex;
  align-items: center;
  gap: 8px;
  margin: 0;
  font-size: 1.25rem;
}

.game-grid .gg-slot-status {
  min-height: 1.2em;
  font-size: 0.82rem;
  color: var(--md-on-surface-variant);
}

/* ---- dialog content ------------------------------------------------------
   ui.dialog owns the card and appends it to #dialogs, outside the game root,
   so every body Grid passes is wrapped in a .game-grid div and these rules key
   off that rather than off the dialog element.                             */

dialog.gg-dlg-wide {
  max-width: min(720px, calc(100vw - 32px));
}

.game-grid.gg-dlg-body {
  display: flex;
  flex-direction: column;
  gap: 10px;
  min-width: 0;
  font-size: 0.9rem;
}

.game-grid.gg-dlg-body p {
  margin: 0;
  text-wrap: pretty;
}

.game-grid.gg-dlg-body h3 {
  margin: 6px 0 0;
  font-size: 0.95rem;
}

.game-grid .gg-help {
  display: flex;
  flex-direction: column;
  gap: 8px;
  margin: 0;
  padding-inline-start: 22px;
}

.game-grid .gg-help-cats .list-row,
.game-grid .gg-browse-row {
  display: flex;
  align-items: center;
  gap: 8px;
  padding: 6px 8px;
  border-radius: var(--r-xs);
  font-size: 0.85rem;
}

.game-grid .gg-browse-row:nth-child(odd) {
  background: var(--md-surface-container-low);
}

.game-grid .gg-browse-row.is-yours {
  background: var(--md-primary-container);
  color: var(--md-on-primary-container);
}

.game-grid .gg-browse-name {
  flex: 1 1 auto;
  min-width: 0;
  font-weight: 600;
}

.game-grid .gg-browse-pop {
  font-size: 0.74rem;
  white-space: nowrap;
}

.game-grid .gg-pill-rare {
  background: var(--md-tertiary-container);
  color: var(--md-on-tertiary-container);
}

/* The emoji board in the result card, standing in for the answer country the
   other three games have. */
.game-grid .gg-result {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 8px;
}

.game-grid .gg-result-line {
  margin: 0;
  font-weight: 600;
}

.game-grid .gg-result-grid {
  margin: 0;
  font-family: var(--font-body, inherit);
  font-size: 1.35rem;
  line-height: 1.15;
  letter-spacing: 0.08em;
}

@media (max-width: 640px) {
  .game-grid {
    --gg-head-w: clamp(70px, 23%, 120px);
    --gg-gap: 6px;
  }

  .game-grid .gg-head {
    min-height: 48px;
    padding: 6px 3px;
  }

  .game-grid .gg-row:not(:first-child) .gg-head {
    flex-direction: column;
    justify-content: center;
    text-align: center;
    padding-inline: 3px;
  }

  .game-grid .gg-head-label {
    font-size: 0.63rem;
    -webkit-line-clamp: 5;
    hyphens: auto;
    text-wrap: pretty;
  }

  .game-grid .gg-cell {
    min-height: 56px;
    padding: 6px 4px;
  }

  .game-grid .gg-cell-name {
    font-size: 0.64rem;
  }

  .game-grid .gg-flag {
    width: 26px;
    height: 19px;
  }

  .game-grid .gg-footer-row {
    flex-direction: column;
    align-items: stretch;
  }

  .game-grid .gg-log-row {
    padding: 8px;
  }

  .game-grid .gg-result-grid {
    font-size: 1.15rem;
  }
}

/* ---- motion --------------------------------------------------------------
   app.css already clamps every duration to 1ms under both the OS preference
   and the in-app setting, but a clamped duration still *runs* the animation —
   the score pop would land on its final keyframe, which is invisible. These
   rules cancel the animation outright instead. `.gg-still` mirrors the OS
   query for settings.reducedMotion, which #watchMotion toggles.            */

@media (prefers-reduced-motion: reduce) {
  .game-grid .gg-cell,
  .game-grid .gg-meter-fill,
  .game-grid .gg-log-row {
    transition: none;
  }

  .game-grid .gg-pop,
  .game-grid .gg-cell.is-shake,
  .game-grid .gg-log-row.is-new {
    animation: none;
  }

  .game-grid .gg-pop {
    opacity: 1;
  }
}

.gg-still .gg-cell,
.gg-still .gg-meter-fill,
.gg-still .gg-log-row {
  transition: none;
}

.gg-still .gg-pop,
.gg-still .gg-cell.is-shake,
.gg-still .gg-log-row.is-new {
  animation: none;
}

.gg-still .gg-pop {
  opacity: 1;
}
